Omega Zodiac inside an isometric top-down action-RPG MMO that is founded on Greek, Roman and Norse myths by using a heavy dose of Saint Seiya influence. With this game, you play as being a mortal that can transform in to a sacred form via sacred armors. The controls are standard ARPG fare, you move your character by clicking on a lawn, so you attack by simply clicking on a mob.
In the beginning, you pick out from one from the three classes: Knight, Mage, and Archer. There is not any character customization with this game, and also the courses are gender locked. The Knight along with the Mage are male as the Archer is female. But don’t get confused by the class names. While all three class have different skills and armors, all of them fight in melee for reasons unknown. For example, the Archer class fights by punching and kicking her enemies. It looks cool, but it’s not how an Archer should fight. It’s not just a really big deal except it sets players up for disappointment.
What makes Omega Zodiac different from most ARPGs is the way the skills work. Skills are divided into three types: Anti-Warrior, Anti-Mage, and Anti-Archer. But unlike most MMOs where skills are manually cast through the hotkeys, in Omega Zodiac skills are automatic. Your character will automatically use skills during battle. Actually, there is no manual approach to activate your skills.
But just because activating them isn’t manual, doesn’t mean combat is fully automated. Players can select what ‘type’ of skill to use. Pressing 1 will make your character use Anti-Warrior, 2 for Anti-Mage, and 3 for Anti-Archer. Every enemy is owned by one in the three types: Warrior, Mage, and Archer. Picking out the correct skill type such as Anti-Warrior for warrior-type mobs can make your character do 100% damage against them. Meanwhile, while using other 2 types will deal reduced damage.
Another unique feature of this game may be the sacred set system. Besides your standard equips, the game has another set of equips, the sacred armor. In the game, your primary goal is usually to 54devtpky all the components of a set. Once you’ve found and equipped all the parts of a set, then you can activate it. Activating a sacred set turns you in to a sacred mode, as well as your character will don a shining, glowing armor that looks copied straight from Saint Seiya. Of course, you are incredibly strong during sacred mode.
The overall game is mainly PvE. Actually, Omega Zodiac hides other players appearance in your screen by default. There are several instanced dungeons that offers various rewards. There exists PvP, but as battles are automatic, it all comes down to who may have the greater stats and gears. Not particularly exciting stuff.
First off, the overall game is incredibly accessible. It doesn’t require downloading a large client. You just need a browser with flash enabled. And unlike other browser games, this isn’t a card game or similar, but a real full blown CRPG MMO a la Diablo.
The graphics, especially, are great. They actually do not appear like cheap 3D rendered models. This game seems like it’s a genuine 3D game. The type animations look great, for both your character and also the enemy mobs. Their gait, attack animations, etc., all look natural. It’s a far cry using their company Chinese games, where the models as well as the animation look stiff.
Gameplay-wise, Omega Zodiac Guide doesn’t have anything noteworthy in it per se, however i do just like the auto-attack/auto-play system. It takes out a great deal of tediousness from the game since you don’t need to locate the necessary NPC, the overall game will automatically walk your character to where he/she is required.
The Not So Good
The worst point about this game will be the horrible network connection. The video game loads slowly enough that you’re frequently stuck on a blank or mosaic screen. Even worse is every asset appears to be re-downloaded for some reason each time you check out a new map. If every user has to re-download the map graphics every map change no wonder the graphics load so slowly. The devs need to fix their asset loading.
It’s probably linked to the identical problem above, although the game also is experiencing horrible lag. I keep experiencing chronic rubber-banding, where your character gets moved back to your previous position. This is particularly a problem on some instanced dungeons where you need to kill all enemies in under 3 minutes. It can make those dungeons hard to clear until you over-level yourself.
One other issue of this game is its repetitive gameplay. The quests are all alike: speak with this NPC, talk to that NPC, kill 10/20/30 of the monster, harvest some random item from some random point, etc., You don’t even get a proper conversation with all the quest giver NPCs. They just give you some random one sentence dialog while your pursuit box gets magically updated using what you should do. It’s a far cry in the better quest-driven MMORPGs
And you better like those uninspired quests because grinding your levels up by farming mobs is really a horrible experience. The mobs within this game hand out terrible EXP; you won’t level up just from fighting them. To offer you an example, a level 60 character requires around 20-40 million EXP to level up. Meanwhile, killing a level 60 mob will offer around 200 EXP. Perform the math.
I’ll close my Omega Zodiac Official Website by saying it isn’t bad. On the flip side, it doesn’t really add anything a novice to the table. Additionally it is plagued by horrible network connection and lag problems.
In the end, I think about the game being a minimum of worth a glance, particularly if you’re keen on ARPGs like Diablo. It certainly has its own place. For instance, it’s an RPG you could play at the job pretty easily or when multitasking elsewhere. It merely sacrifices a lot of depth because of its simplicity.